![]() You may notice some familiar VHS tape covers, and some quintessentially ‘90s toys here and there, but it doesn’t overdo it. All of this is sprinkled with a light dusting of ‘90s nostalgia, seemingly applied with careful restraint. A glorious combination of hidden areas, interactive objects, crafty shortcuts, interesting well-realised environments, and surprisingly picturesque views. The level design, based around the central quests, is fantastic throughout. Adding to this, Milo can float in a bubble – time jumps correctly, and the diminutive dude (it’s 1991, remember) can cover great distances. This is also used to grind silk spider webs, making traversal a breeze. A cookie-crumb trail of pollen particles leads the way, giving a clear indication of which areas are researchable, while also helping to highlight areas that haven’t been explored yet.Ĭarrying a bar of soap to slide around on, Milo can get around surprisingly quickly. Rooms are large in scale, taking around 1-2 hours to explore fully and complete the central quest – taking Milo from fuzzy carpet to dusty light fittings. Quests are likewise fun, involving baking a cake to feed the poor – requiring ingredients from all over – and putting on a foam party in the bathroom. Each is a self-contained environment with a main quest, a handful of sub-quests (mostly of the find and retrieve variety), and some well-hidden artifacts that revive a museum within the central hub.Įach location is populated by quirky insect inhabitants – in the absence of humans, they’ve managed to thrive, even creating entire cardboard villages with shops, cafes, and bars. Over the course of 7-8 hours, you’ll get to fully explore every room – including the greenhouse. Each of the five key locations – including a bathroom and kitchen, connected by a hallway with its own challenges – features a new Tinykin type which in turn makes each room more complex and involving than the last.Īnd whereas Pikmin had themes of resource and time management, Tinykin plays more like a combat-free platformer. ![]() Our 2D hero soon discovers the titular creatures – colourful bug-eyed critters that trail behind Milo, able to carry items, create ladders, and more. In the same way Tinykin skirts around being a ‘Honey I Shrunk the Kids’ retread, it takes also inspiration from Nintendo’s Pikmin but alters the formula so heavily that to call it a “clone” would be far off the mark. That was as much as I could summarise, at least. His quest isn’t to become regular size by creating a reverse shrink ray but to rather create a rocket to return home. My initial guess was that it’s a re-tread of ‘Honey I Shrunk the Kids’ starring a purple-haired chap turned tiny, but it appears to be far more imaginative involving a tiny space traveller in a house somehow trapped in 1991. So, while this paragraph would be a good place to detail Tinykin’s plot, the only means of recapping the intro appears to be starting a new game. After accidentally launching Tinykin when the download finished, Xbox Quick Resume somehow skipped the intro when the time came to play it properly.
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